Skip to main content

Ambush! - Polish-Lithuanian Commonwealth v. Brandenburg


(really sorry it took me this long to write this up. The next one will be more timely)


Polish Cavalry by Roelant Savery
Maciej’s horse nickered, suddenly unsteady. The cossack-style cavalaryman turned his head and saw a range of white banners with dark eagles matching those of the small troop of reiters they were pursuing to their left flank and rear. The Prussians had laid an ambush and that foolhardy colonel of theirs had walked right into it!

As Prussian horns sounded and charges began, chaos and panic ensued…

As discussed in the prior post, Kato’s Brandenburgers have taken my Commonwealth force unawares, giving the weaker Prussian force a chance to inflict maximum casualties on the stronger Poles.

The Polish force deployed as well as it could, with the Tatars screening the north with some Cossack-style cavalry, while their large Pancerni squadron covered the west, and dragoons covered the south and east. The small elite Pancerni with spears set their backs to the swamp in the south-east, ready to respond to a breakthrough and defend the Colonel.
  
Polish command seen from the east

Polish deployment from the south

From the east, again, with a better view
 Seeing this, the Prussians placed a large musketeer squadron in the farm to the west opposite the Pancerni, with their two reiter squadrons to the south, ready to pounce on the dragoons, who would be firing at reduced efficacy in turn one as they scrambled to light their matchlocks.

All deployed from the south


and from the east

Then the battle began, and the panic effects provided by the scenario + Kato’s numerical disadvantage set in, causing my Tatars to withdraw into the nearby Cossack-style (who passed their test to not become disordered themselves); more importantly, the large Pancerni squadron panicked, withdrawing into the middle of my deployment zone and opening a large gap for the musketeers and reiters to exploit in the west.


Panic and chaos (note the large block of reiters in the southwest retreating
Turn One

Turn one action
The abruptness with which the Polish blundered into the ambush left the Prussians somewhat unprepared, and the multiple panics generated chaos in their lines (reconnaissance effect selected due to my advantage in recon points). In an unfortunate turn of events, the large militia reiter squadron had to take a morale test or become disorganized and withdraw! Alas, even with three(!) command points from the Prussian lieutenant colonel, they failed their morale test. This was a huge problem for the Brandenburgers, as their other Reiter unit had been preparing a caracole to soften up the southern dragoons and were not in position to take advantage of the gap in the polish lines caused by the pancerni’s withdrawal.

The rest of turn one saw the elite Pancerni begin a long charge toward the musketeers (which they were skillful enough to retain), whose fire was somewhat effective (minimal damage). The Cossack-style squadron began to move after the baiting reiters, also flanking the musketeers.

The southern reiters’ caracole was ineffective, as was the tiny amount of return fire from the dragoons.

Caracole in the south









Pancerni with spears maintaining their charge

Turn 2

The situation to start turn 2

As turn 2 began, the Prussians attempted to reorganize their large reiter block, but failed, again keeping their main strike unit out of the battle. The neighboring smaller reiter squadron picked up a charge order to head into the southern dragoons.  On my western flank, the elite pancerni continued into the musketeers, and the Cossack-style in the north began a charge on the musketeers as well, using an extra command point to ignore the small reiter bait unit.  The large pancerni unit failed to reorganize, keeping the window open for the Prussians to catch a large number of Polish cavalry before they’re ready.

In the south, the reiters broke through the dragoons after 2 combat rounds, preparing to charge the disorganized pancerni.


Charge! And after the defensive fire in the west


LOUD NOISES
In the west, the musketeer defensive fire drove back the elite pancerni, but the charge from the cossack-style pushed them back off the wall into the field. This actually kept the cavalry from reaching them for the 2nd round of combat, so as long as they could reorganize, they’d be prepared to defend against another attack.

The musket-fire was too much for the elite riders


But the musketeers could not also stave off the cossack-style


This is a mess. Let's hope those pancerni rally before the reiters arrive!
Turn 3

The militia reiters failed to reorganize AGAIN (ugh), while the southern reiter unit charged into the now-reorganized and countercharging pancerni. This would prove to be a decisive clash, as this was the Prussians’ last, best chance to pressure my commander and steal a win.

Lots of action this turn
In the west, the small reiter bait unit charged into the rear of the Cossack-style, but the musketeers were unable to rally. Their fire would’ve been hugely helpful to that combat.

In terms of results, the pancerni scored a close win over the reiters in the south; the reiters totally botched their morale test and fled, basically securing that flank for the Polish. In the west, not only did the reiters not succeed in breaking the Cossack-style despite a rear charge, the Polish then gained a charge order and pursued the retreating Prussian cavalry.

The Prussian regulars have had enough

That was basically the end of the battle, as although the big militia reiter block rallied in turn 4, they were far enough out of the fight as to make it irrelevant.



Aftermath

All in all, it was a tough game for Kato and the Prussians, as every key role/moment went wrong. He didn’t really do anything wrong/make any mistakes (except maybe not charging the dragoons with the reiters in the south turn one, but he was planning on having them support the charge from the larger militia reiter squadron).


Too little, too late

I think the next game will see a more cavalry-focused Prussian force coming to keep the pressure on the Polish expeditionary force as it reorganizes after this ambush…

Comments

Popular posts from this blog

REVIEW: ESR Miniatures Napoleonic French Ligne and Legere

Below you'll find a ton of pictures of some of the soon-to-be-released 10mm Napoleonic miniatures from The Wargaming Company , publisher of the Et Sans Resultat ruleset. David with TWC was kind enough to send me these pre-production figures to paint up and review. They're available for pre-order now and shipping after Historicon (end of July).  TLDR: these are really detailed miniatures for 10mm and take paint beautifully. Out of the package, the detail on these figures is quite evident. They come on strips, from which they are easily clipped and cleaned. You could also paint them on the strip if so-inclined.   Once they were based and primed, I used contrast paint to lay down the core uniform colors (mainly the blues and blacks), followed by a series of block painting and highlights with standard paints.  These miniatures are perfect for this process, as the details from the plastic material are extremely deep/pronounced. It was super easy to pick out straps, epaulettes and ev

Unboxing The Wargaming Company's new Napoleonic Starter Sets

I was super excited when my pre-order arrived from The Wargaming Company. I picked up one of each of their new starters for Et Sans Resultat (one French, one Russian). These kits contain a boatload of 10mm miniatures, with approximately 240 infantry models, 4-6 cannon, 12-16 cavalry and various officers, wagons and sappers. For my basing conventions, this comes out to about 3 full regiments of 3 battalions of infantry and 6-8 squadrons of cavalry, which is a huge value for $99 a box. You also get unit cards, a reference sheet, bases and tokens for ESR, a ton of flags, and a random leader card, which was really fun (I got Dokhturov and Lefebvre). I think these are ideal for anyone looking to quickly bulk out an infantry-heavy corps. The miniatures are gorgeous (see the last post for more detailed pictures of some pre-production models) and extremely durable, and they're so detailed that they really paint up well/easily.  Below are some photos. French box Hand for scale to show how

Fleurus 1622 - an In Deo Veritas Battle Report

On 7/18 I was able to get the project I've been working on for a couple of months onto the table - a 6mm recreation of the battle of Fleurus in 1622 using the In Deo Veritas ruleset! All miniatures are Baccus. In Deo Veritas In Deo Veritas, by Phil Garton and published by Helion, is a pretty new fast-play set of rules for 17th Century wargames. It uses D6s, with a dice pool hit & save system. Command is by wing, with wings activating in a random order each turn. I'll do a more thorough review in a later post. Historical Context Fleurus is a common introductory battle for Thirty Years War games, as it features two relatively small, matched forces in a straight-up fight to break through. The Protestant army is led by a mercenary odd-couple of Ernst von Mansfeld and Christian of Brunswick. Their army had recently left the service of the King of Bohemia and Elector Palatinate, Frederick V, as Frederick had grown tired of their bickering during an extended retreat. App